This allows for smoother gameplay without stuttering when packets are lost). 1/ 128 = 0. 033, with both using cl_interp_ratio 1. play a bit. cl_cmdrate 66 (If this doesn't work, set it to your fps. 0325 cl_interp_ratio 1 cl_updaterate 66 cl_cmdrate 66 cl_pred_optimize 2 cl_smooth 0. it literally allows you to delete players instantly. The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. Demoman. On a server where is occurring, go to the console and type net_graph 2. #4. Just put snapshots_lan in your custom. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. cfg. Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Date Posted: May 7, 2019 @ 4:33pm. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. If it doesnt wherever you saved the commands in your config isnt being executed properly. Use: Cl_interp 0 Cl_interp_rate 0. 0152) and 2 (equal to cl_interp 0. You usually want the lowest interp for each class. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. posting here because css section is dead + lagcomp is the same in tf2 and css i think. You would do this by typing the command: cl_updaterate "" Bingo. On the other hand, the delay is far less than usual. If I play with a high cl_interp value (let's say cl_interp 0. changing your interp to a high number only makes you worse at spy. royflord. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cl_interp is still governed by cl_interp_ratio, which you should set to. Setting plain interp to 0 will use the lowest value based on your rate settings. 035 (0. First of all find your autoexec under C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fcfg[/] The file path may need to be edited depending on your computer. 033 -- the minimum interp you can use is 30. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. use the recommendation above. E Dps colocar esse comando netsh int tcp set global chimney=enabled. if you set cl_interp to 0 it will set it to the lowest possible setting, which is determined by cl_interp_ratio (which I think has to be 1 or 2) 2015-12-07 11:04. . #10. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. // display, they are useless. For example, cl_interp 0. replace <number> with 0. This makes you a minuscule target, but this also limits the area you can cover. cl_interp "0" // Interpolate x seconds from game (0. What is Cl_interp TF2? A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. cl_interp_all: 0: client: Disable interpolation list optimizations. What this means is that interpolation will go back. #13 superblyat. 033)The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. ago Thanks a lot man! 3 NotWendy1 • 6 yr. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. 10. [deleted] • 11 yr. Your cl_cmdrate and cl_updaterate are at a strange value. Idk I just got this off of a youtube video. For me, NPCs are laggy when my cl_interp setting is below 0. 062 //cl_interp_ratio 1 //cl_lagcompensation 1TLDR: cl_interp's default 0. cl. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. GitHub Gist: instantly share code, notes, and snippets. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. 034 minus ping 20 = 0. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. 1. 40 if you can't get enough fps But less than 60 fps aren't good anyway. Drop it down to 1 _only_ if you actually know what you're doing and why you're. Also try changing cl_interp to 0 so that it will always be at the lowest possible setting. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. // Generally, meeting both of the following conditions would classify it as a. Go to C:Program Files (x86)Steamsteamapps<YOUR NAME> eam fortress 2 fcfg and open your autoexec. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. What's the most balanced cl_interp for all classes? 13 4 Share Sort by: Open comment sort options Add a Comment NotWendy1 • 6 yr. txt and add the following cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. dem files play much smoother. 5, 2. these will make all of your attacks more consistant. This is just a guess, but I think it's your network settings. 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. Settingscl_interp_ratio: 1 cl_interp: . 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. #11 millc0r. So I found this cl_interp . Anyone know what's up? I'm really confused < > Showing 1-9. if the game feels really stuttery then change cl_interp_ratio to 2. 01 cl_updaterate 66 rate 60000Go to tf2 r/tf2 • by. 1" ) min. Tf2 if there was a forth cosmetic slot. TF2 has extrapolation disabled. It is kinda like a joke. Make a new text file and inside put commands you want it to run when tf2 starts. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . cl_interp_ratio 1. 15152 in console. 5 // Use an interp timing that accounts for occasional snapshot interval drops. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. cfg files - remember to set it back to 1 for projectile classes. cl. Being able to change interp ratio and other settings related to it is to be used to make visual hitboxes line up with real hitboxes. 0303 (for hitscan classes) cl_interp . When set to a nonzero value, the old behavior is run, where every networked entity is. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. 2 -> 10 ms in tf2 is because it's. 029999, we get: (1000/15) - (2/0. 030303. ago. 033 if you prefer hitscan, as these are the. rate 35000. 0303. I've lowered my texture and model details and a bunch of other video settings quite low. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. And if u are using some config archive or mastercomfig, u will have to delete them. ago. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. 03125, not 1. This means attacking should be instant. Just wondering what my network setting should be for TF2. 0. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. The defaults are horrible. Navigate to Team Fortress 2 > tf > cfg. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". I am pretty sure this 0. The name of the cheat itself is backtracking. cfg file can help increase the likelihood of hitting a fast-moving enemy. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. Dapper. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. A common. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). Team Fortress 2. cfg dont execute . We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. This means arguing about. How to install. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. 0152 interp time). Beginners will have a difficult time using it. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. cfg file can help increase the likelihood of hitting a fast-moving enemy. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. Ping is important because the higher it is the more delayed your view of the game is compared to what's actually going on on the server. 015-ish, but it's not because you set your cmd and updaterate to impossible values. Masterconfig It is good to fix the lag but. cfg and "cl_interp 0. ago. canadian. 007 (high ping 34 = 0. Team Fortress 2. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. Reply vox00. 5" would fail to get the stab. cl_interp_ratio: set to 1. 33 on hitscan classes and 0. cl_interp settings Created 11th May 2012 @ 01:32. cl_cmdrate 40 cl_interp 0 cl_interp_ratio 2 cl_updaterate 40 rate 51520 cl_smooth 1posted in Q/A Help. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 66 cl_cmdrate 66 Works fine for me, for both hitscan and projectile weapons. cl_interp 0. Which means that the higher cl_interp you're talking about (0. 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. Z_Overlord. This will update you at least every 2 ticks and won't cause massive packet loss. >sv_client_min_interp_ratio 0. 0303 cl_interp_ratio 2 Projectile Cl_interp 0. Exmaple. (cl_interp_ratio 1/2) To fix it, set cl_interp, to zero and it should default to the lowest possible value. While it might seem like you stabbed the Medic, they actually. I have designed it to be as user-friendly as possible but if you have any. #3. themikers. Despite it being released in 2007, it can be a challenge to run at a steady framerate. If 2 Spies backstab at the same time, the "cl_interp 0. cfg. Only cl_interp 0 was removed. notzkah. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. // good connection: //. Beginners will have a difficult time using it. . 0152You can manually enter these in the console, or. 11 years ago. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. If you use interp manipulation to get easier backstabs I consider it cheating. While it might seem like you stabbed the Medic, they actually. If you want to have that interp active only when you play demo, you'd have to mess with class config files. [deleted] • 8 yr. cl_interp . tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 5 // Use an interp timing that accounts for occasional snapshot interval drops. // misconception is that if any more frames are generated than your monitor can. If you have a bad connection, increase it from 0. limit your ping when searching for casual games. (orginial rank was 75) and i tried veryifying integrity of game files and when the auto disconnect thing happens i have 80 ping which is kinda so idk if it is because of that command or just my internet is bad (which is not) and i type net_graph 1 it shows the fps and ms and the lerp is 15. cl_interp . Please tell me how to fix this problem. I realized that the other one is better for both projectile and hitscan, the ratio 2. The worse part of it all is the delay between your actions and the server. However both are hittable. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. For example, cl_interp 0. A common. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. ago. 0303 on bad connections = . 033 for hitscan. He had (I assume as most cl_interp abusing spies have) set it to 5. I'll add that I play mostly on casual servers and i have very good internet in case that helps. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. Always set cl_interp to 0. . The first video fully featuring my new audio setup!0 Frags – +. cl_interp_ratio 2. If you have trouble counter sniping, buff, peek, and charge. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. This key is usually located on the upper-left side of the keyboard, below the “Escape” key. cl_smooth 1 while watching TF2 STVs and . trowel. posted about 4 years ago. Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0. Blacker Jun 11, 2020 @ 11:06pm. ive had my cl_interp the same ever since i played this game. 0325. 1. mat_mipmaptextures 0. You should see Asia. 0152. In fact, TF2 sets them to different defaults for me on startup. From mastercoms TF2 config; cl_interp 0. 0152,使用枪械类兵种的最佳参数为:0. This leaves you 2 options to tweak the duration of your interpolation buffer. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 031. This makes you able to work in more controllable terms (number of packets instead of amount of time). You could also have cl_interp 0. murdermeformysins • 8 yr. 3 ~ ms. cfg file in there. I've been playing around with cl_interp and now im using 0. rate 80000. With a - before each command, and a space between commands. < >Wow, probably the best collective interp info I've seen so far. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. #5. rate 50000 - not sure if correct but itsxwhat i use. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. First thing I'd recommend is changing cl_interp to 0 and cl_interp_ratio to the equivalent (which is 1, for 0. 015152 wich loads of people claim to be the minimum. 9. Exmaple. org launches tf2pickup. The game will automatically use the highest between cl_interp and cl_interp_ratio / cl_updaterate (note that. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. I'm currently using cl_interp 0. c_interp is a command that creates false lag. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. 031 is the lowest possible value a CSGO server can have. Just going to chime in and say before someone says otherwise: No. The title pretty much says it all really. . I advise to try the least value (0) and gradually increase it if you meet any problems. 500000 ** NOTE: The real value is 0. You can set it from 0 to 1, based on your ping. cfg. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. 1. cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. 0 = LAN. #6. 05; cl_interp_ratio 2" for Scout and Sniper. #3. Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. ago. 2020-03-05 12:00. ago. rip. 1. cl_interp 0. 1 is way too high and cl_updaterate's 20 is way too low. Putting your cl_interp did not magically make your knife a facestabbing machine, it just delayed the movement of player models and made it look like you were getting weird backstabsIt depends on your interp settings actually. trash Mar 20, 2017 @ 4:00pm. interp should be set to 0, it changes automatically depending on the server. 100 (or 100ms). 2ms) cl_interp_ratio 1. See Scripting. C:Program Files (x86)Steamsteamapps [-Your Steam ID-] eam fortress 2 fcfg. What leads me to believe this is how Chris set up his FPS Configs. 01” cl_updaterate “40” rate “35000” I’ve tried messing around and changing the cl_interp, but it seems to have no effect. 0155 //Projectile weapons. cl_cmdrate 1000. The correct client interp is cl_interp_ratio 2;cl_interp 0. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. Type into console cl_interp 0 for projectiles and use 0. 01. Plonk that in autoexec. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. Best TF2 İnterp Settings. TF2 custom config generator. Projectiles are checked server-side, which means you want the newest. cfg (instead of cl_interp 0). 014. #6. After nine years in development, hopefully it was worth the wait. = x) next to your current settings. Either way, the engine will use the 0. 025” cl_interp_ratio “1” cl_lagcompensation “1” cl_pred_optimize “2” cl_smooth “0” cl_smoothtime “0. 2015-12-06 15:52. loldude69lolhaha • 9 mo. your console will then show cl_interp as 0. (still dont know if its placebo or not but its not the question) but its seems that since last update it no longer work so im here just asking for someone to help with a little test it seems that the reason is because u can no longer put cl. second command is cl_interp_ratio. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. if you havent already done so, put all of these commands in your TF2 console. cl_interp 0 cl_interp_ratio 2 rate 786432 cl_updaterate 128 cl_cmdrate 128 #1. You are just salty cause you can't play under cl_interp 5 :)cl_interp 0. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. These are the only clips I could get with cl_interp 5, and t. Possible think you phased through players, such as in a narrow space. Posts: 7. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. They should limit it to the same as CSGO. 0152 cl_interp_ratio 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. ago cl_interp 0. doll Jun 7, 2020 @ 2:57pm. cfg, and save it in SteamApps/common/Team Fortress 2/tf/cfg. cl_interp_ratio. Team Fortress 2. This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead. to reduce clientside interp deplay, ratio2 interp 0 being the best safe bet for a good non-lan internet connection. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). cl_cmdrate 66. 0. 01 cl_updaterate 66 rate 60000. cfg and always will be finearcfox72 • 6 yr. skooma. 01 cl_updaterate 66 rate 60000 cl_playerspraydisable 1. org launches tf2pickup. Real interp 'abuse' does basically nothing beneficial and just makes you shit at Spy. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. From mastercoms TF2 config; cl_interp 0. It will usually have (def. I came across people talking about cl_interp and used the settings below. r_rimlight 0. Here are my settings:Interp. Scripting is the use of configuration files (. Ping is only one of a handful of things that used to measure how reliable a network connection is. trash. restriciton and can be very frustrating sometimes. Help with laggy sentry animations. These people are paying $20 to $200 for a hack that doesn't get detected. Only time you can do it. cl_pred_optimize 2. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. JaditicRook • 6 yr. These are the values I most commonly use: cl_interp 0. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings).